using UnityEngine;
using System.Collections;
using System.Collections.Generic;

/// \class  gkRhythm
/// \brief  Define a rhythm
[AddComponentMenu("GK/Engine/Game/Rhythm/gkRhythm")]
public class gkRhythm : MonoBehaviour
{	
	/// The ryhthm name
	public string Name;
	
	/// The rhythm duration in beat
	public float DurationInBeat;
}
